AI Insights · Timothy · April 2023
Top 5 Casual Games Performance in Russia Q1 2023
Discover the performance trends of the top 5 casual games in Russia during Q1 2023, including downloads, revenue, and active users data from Sensor Tower.
Throughout the first quarter of 2023, the top 5 casual games on a unified platform in Russia demonstrated varying trends in downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into their performance.
Melon: Sandbox saw its weekly downloads peak at 576K in the first week of January, before gradually declining to 109K by the end of March. The game maintained a steady number of weekly active users, starting at 756K at the end of December and reaching 1.27M by the last week of March.
Subway Surfers from Sybo Games ApS experienced a slight decline in weekly downloads from 277K at the end of December to 157K by the end of March. Weekly revenue fluctuated, peaking at $1K in the first week of January and ending at $550 in the last week of March. The game’s weekly active users saw a similar trend, starting at 2.92M and ending at 2.42M.
Royal Match from Dream Games showcased impressive performance with weekly downloads peaking at 216K in late February and ending at 208K by the end of March. The game’s weekly revenue saw considerable growth, peaking at $211K in mid-March. Weekly active users also increased significantly, starting at 981K and reaching 1.78M by the end of the quarter.
Car Parking Jam: Traffic Escape demonstrated consistent growth in weekly downloads, starting at 51K at the end of December and peaking at 241K by the end of March. Weekly revenue showed a gradual increase, peaking at $47 by the last week of March. The game’s weekly active users also saw a steady rise, starting at 125K and reaching 497K by the end of the quarter.
Red Ball 4 (Ad Supported) from FDG Entertainment GmbH & Co.KG saw its weekly downloads peak at 173K at the end of December, before stabilizing around 119K by the end of March. Weekly revenue showed minor fluctuations, peaking at $438 in the first week of January. The game’s weekly active users started at 1.74M and ended at 1.39M by the last week of March.
For more detailed insights and data, visit Sensor Tower.